Shoreline, islands, and live players
Use Physics → Lake map to return to Open Water. Switching maps starts a fresh run. Shoreline follows OpenStreetMap; trees and buildings are decorative.
Hold throttle and steer broad circles. Your wake persists, spreads, and fades. Loop back and pull the tube across a bright wake to launch.
This is a tuned physics prototype, not a real-world safety or training model.
The shared lake has room for up to 12 players. Each player has their own colored boat and tube. Everyone sees the same wakes: cross a friend’s wake to lift the boat or launch your tube. Open Water is solo. No account is needed.
The minimap starts on and follows your boat. Edge arrows point to farther players. Set your skipper name, hide the minimap, or open the whole-lake chart in Physics → Lake map. Reset finds a clear nearby launch spot. Boats bump each other. Shared wakes keep spreading and fading after a boat passes; your boat and tube react to those waves.
The boat and rider are fictional. This remains an experimental game, not a real-world boating model.
Privacy policy · Support · Open-source licenses
Store URLs: boat.saganweb.com/privacy.html · boat.saganweb.com/support.html
Adjust the boat, tow setup, rider, water, and camera while the simulation runs.
Shared lake · Physics are fixed at the defaults for every player. Switch to Open Water to tune them.
Choose where to drive. Switching maps starts a fresh run.
Joining the shared lake…
Fine-tune the wake boat and its tow connection.
Change how much mass, grip, and water resistance the tow system carries.
Tune wake energy, persistence, and the gravity shared by every vertical system.
Set available performance separately from the optional towing-speed governor.
Choose the perspective and expose the solver when you want to inspect it.
The fictional baseline uses representative wake-boat dimensions. Exact real-world acceleration and wake behavior depend on propulsion, ballast, passenger load, water, and setup.