PLAYABLE MODEL COMPARISON / 2026

Same prompt.
Four different games.

Each edition began with the idea “IT dodges paperwork.” Play them in order to see what changed across models—and what happened when Codex, a full codebase, and custom assets entered the process.

Single-file model build Model + Codex production
01SINGLE HTML

5.6 SOL

IT Dodges Paperwork

A compact 45-second survival run. Move, jump, and duck through the paper storm.

Play in browser →
02SINGLE HTML

6.1 SOL

Paperwork Escape

A more polished arcade cabinet with lives, scoring, pickups, phases, and an ability meter.

Play in browser →
03SINGLE HTML

6 ASTRA

Ctrl. Alt. Clock Out.

Three departments, double-jump, slide, dash, touch controls, and a printer with a grudge.

Play in browser →
046 ASTRA + CODEX + ASSETS

DEPARTMENT ZERO

The Last Human Ticket

A full action-adventure: 12 sectors, four bosses, persistent upgrades, records, witnesses, multiple abilities, and evidence-gated endings.

Enter Department Zero →

WHAT CHANGED?

1 file → 200+ filesFrom a self-contained sketch to a structured codebase with level data and an asset pipeline.
45 seconds → a campaignFrom one survival loop to progression, bosses, exploration, upgrades, and endings.
Generated shapes → authored assetsCustom character art, environments, effects, interface treatment, and sound.