Turn any 3D model (.glb or .gltf) into one game-ready sprite sheet: a resting frame, an optional spin strip and optional tilted frames, all cropped to the same box. What you see in the dashed square is what gets rendered.
Drop the model files here, or click to choose
A single .glb file, or scene.gltf + scene.bin together (plus any texture files)
Tip: open the unzipped folder, press Ctrl+A, and drag everything in at once
Arrows turn the view 5° (arrow keys too; hold Shift for 1°). Double-click a part to orbit around it.
Untick a part to hide it. Hidden parts are left out of renders.
The resting frame uses the pose on the scrub bar. Anim frames sample the whole clip, evenly spaced.
Tilted frames lean left, straight and right, like a dart or arrow stuck in a target. 0 turns them off.