presents
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A Habir Studios game
Click a team to see all 32.
Pick a team to coach. The top four records after 14 weeks make the playoffs, and the winner takes the Kings Bowl.
You get a 5-letter code. Send it to whoever you want to play.
Type the code your friend sent you.
Your game code
Waiting for an opponent
After a touchdown, kick the extra point or pick any play to go for two.
Field goals and punts work on any down from the Special Teams tab.
On a phone or tablet you get a joystick and buttons automatically.
Refs throw flags for holding, pass interference, false starts, offsides, roughing and facemasks. Let the clock run out on offense and it's delay of game.
Rain makes the ball slippery and snow slows everyone down.
Every game pays coins and XP to players with an account. Spend coins on Ultimate Team packs, and claim challenge rewards in Progress.
Endzone Kings is a 3D arcade football game you play right in your browser, made by Habir Studios. There's nothing to download or install, and nothing to pay for. It's built to feel like a big primetime broadcast: a packed stadium under the lights, a crowd that goes wild on big plays, a play-by-play announcer, and a TV-style scoreboard.
There are 32 teams, each named after its city, and every roster is full of made-up players with real ratings. Speed, hands, arm strength, accuracy, elusiveness, blocking, pass rush, tackling and coverage all change how a player moves and what he can do. A fast receiver really does run past slow corners, and an accurate quarterback really does hit the window.
Every team has its own offensive and defensive playbook built around a coaching style, like an air raid passing attack, a ground-and-pound run game, a West Coast short-passing scheme, a blitz-heavy defense, or a zone defense that takes away the deep ball. Each team also has a signature play you won't find in anyone else's book. Offense is split into quick passes, deep shots, runs, play action, screens and special teams. Defense is split into man coverage, zone coverage and blitzes.
You control the action on every snap. On offense, throw to your receivers with 1, 2 or 3 (or just click them), then juke, spin, stiff-arm and hurdle your way upfield after the catch. On defense, switch to any player, jump the route and play the ball for the interception, or dive at the ball carrier. You can kick field goals, punt, run fakes, kick the extra point or go for two. If it's tied at the end of regulation, overtime is next score wins.
It plays with a keyboard and mouse on a computer, and with an on-screen joystick and buttons on a phone or tablet.
Every game can be played in clear skies, rain, snow or fog, during the day, at dusk or under the lights. Rain makes the ball slippery and snow slows everyone down. At the half you get a halftime show with team stats and each side's leaders. Referees are on the field and throw flags for holding, pass interference, false starts, offsides, roughing the passer and facemasks. Big plays swing the momentum meter, and the team that owns it plays a step faster. Between plays you can watch an instant replay, and every game ends with a Player of the Game and the night's highlights.
After you pick a pass play, press H to change any receiver's route on the spot: send him deep, cut him inside, break him out or sit him down. You can keep the running back in to block too. Pick your own touchdown celebration in Settings, with more unlocking as you level up.
Every game you play pays coins and XP. Level up for coin bonuses and free packs, climb ranked divisions from Bronze to Kings, knock out daily and weekly challenges for big rewards, and unlock 24 achievements. Coins only come from playing. Nothing in Endzone Kings costs real money.
Endzone Kings has its own sign-up and log-in, so you don't need a Google account. Guests can jump into Quick Play against the CPU. A free account unlocks everything else: Ultimate Team, coins, levels, ranked, challenges, Season, online games and the Play Creator. Your progress follows you to any device.
Created by Habir Studios. Endzone Kings v2.1.
No clock, no score, no penalties. Run the same situation as many times as you want. Every drive starts at the 25.
Two minutes on the clock. Score as much as you can. Every drive starts at your 25, and you keep getting the ball back.
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